Feb 13, 2009, 02:35 AM // 02:35
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#21
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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A 3Chop warrior or Earthshaker that's 'tanking' a mob with splinter weapon will drop them just as fast if not faster than a group of silly eles 'nuking'
I'm talking HM of course
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Feb 13, 2009, 06:59 AM // 06:59
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#22
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Quote:
Originally Posted by Keneth
And I don't use monk heroes, as mentioned previously, so preproting is not an option. And henches are more concerned with keeping the rest of the party alive in the middle of a fight.
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So what? It's impossible to change what heroes you bring or bring prots on your necros?
Quote:
Originally Posted by Keneth
I have no doubt that wars can deal larger ammounts of damage on single targets but in my experience a decent ele will still do more damage in total as long as the war does a good job at grouping and tanking the mob. And those hexes/enchants don't really count towards warrior efficiency, they take care of their application but the damage should be attributed to the actual caster.
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I've been playing ele for about 3 years, I know what I'm talking about. Eles SHOULD NOT be doing more damage than physicals. Unless the ele is running a Cry build, they can hardly out damage other classes due to the huge increase in elemental armor on all enemies. The best job for eles is support through blind, KDs, snares, and/or prots. And yes, credit for the enchants/hexes should go to the caster, but at the same time, they are worthless without a physical around. The point is, it's easier to amplify a warriors damage than it is to amplify a caster, say an ele.
Quote:
Originally Posted by Keneth
Besides, there are OVER 9000 ways to cripple a damage-based warrior, everything from simple blocking, to any number of hexes like empathy or spirit of failure, and the mobs in HM use them readily, but you can't really cripple a tank, not one that's not based on enchantments anyway. So in terms of efficiency, no style of play is better really. More damage == less defense == more risk, you can equip your heroes with more protection in exchange for their damage skills but then you don't really achieve anything, so don't bother with comments like "damage > tanking". I've got enough gameplay experience to know that those are just personal preference.
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Daze/KDs/interrupts/backfire>casters as well. There's counters to everything don't worry about it. Also, if you've ever looked at Discord necros for heroes, the only source of damage you need is [Discord]+1/2 hexes+maybe a condition which leaves 6-5 slots for prots/heals while packing great offense at the same time.
Quote:
Originally Posted by Keneth
Now does anyone have any suggestions regarding a tank build, or do you want to continue this pointless charade?
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Don't. That is unless you really enjoy it. It wont nearly be as effective as say a DSlash warrior with [Save Yourselves], but if tanking is truely fun for you go for it. (If you say SY! is bad again you should actually try using it for once. ~86% damage reduction for your team is great. It wont kill yourself because your healers wont have to heal others as much and will focus more on you, and you already have the best armor in the game.)
For tanking as a war: try [Defy Pain] if you want a damage sponge-esque tank. Would also suggest an [Earth shaker] build for tanking by keeping enemies on they're asses and body blocking. In all honesty though, casters/casting builds will do better jobs of tanking. 600/55 monks, terra eles, 55 necros, 600/330 rits, 130 dervs, and SF sins. As you can clearly see, tanking is actually better off in a farming situation than actually general play. But whatever floats your boat. Hoped this helped a bit.
All comments above are in regard to HM.
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Feb 19, 2009, 06:12 PM // 18:12
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#23
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Ascalonian Squire
Join Date: Dec 2006
Location: Baltimore, MD
Guild: [edge]
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Maybe you should try a spear build just for something new. Check the build based on stunning stirke in the thread entitled 'spear wars.' It doesn't meet your criteria for a 'tank,' but it's fun to play and a different playstyle than D-Slash or Earthshaker.
It's basically [barbed spear][blazing spear][spear of fury][stunning strike][flail]["save yourselves!"]["for great justice!"] optional.
I swear by [enduring harmony], but there's lots of other options.
This still allows you to be the first one to attack (provided you choose appropriate h/h), and is extremely survivable because you're doing very good damage from range, and are able to use SY from the middle of your group. You can take [lion's comfort] since you don't run signets, and this will take pressure off your healers which I believe you mentioned as a point.
Basically, with good faction ranks, Spear of Fury is a powerful adren engine (nowhere near like D-Slash).
Stunning destroys stuff (not as much as Earthshaker).
Just figured I'd mention this incase you wanted something different from what you've seemed to play. I run it with standard Sabway heroes and micro splinter onto myself. Splinter + Flail = fun.
Also, warriors do massive damage. [Splinter Weapon] + [Whirlwind Attack] = lots of dead stuff.
Last edited by Asara; Feb 19, 2009 at 06:21 PM // 18:21..
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Feb 24, 2009, 11:25 AM // 11:25
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#24
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Frost Gate Guardian
Join Date: Apr 2008
Location: New Zealand
Guild: [WTF]
Profession: W/
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Daft gives nub exactly what nub wants. Here is a build to retardedly and unfavourably tank as a warr.
[build name='w/e obsidian tank' prof=warri/eleme streng=12+1+3 earthm=12 tact=3][stoneflesh aura][obsidian flesh][wary stance][grasping earth][glyph of swiftness][endure pain][dolyak signet][signet of stamina][/build]
Obsid tank. GOGO! if you want uber dommage throw in sliver armor...... if you must. there you go. now MOD CLOSE!!!!!!
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